At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
2024年12月20日 星期五 新京报。关于这个话题,搜狗输入法2026提供了深入分析
,这一点在搜狗输入法2026中也有详细论述
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Марина Совина (ночной редактор)